Emscripten is still in an early stage, but can already compile some benchmarks. At this point I think I will start to try to port code I am interested in, and fix bugs along the way as I find them. I'll probably begin with a tiny subset of sauerbraten (probably one out of command.cpp, rendermodel.cpp, or physics.cpp) and see how that works, then continue from there.
The long-term goal is to run Syntensity, or a smaller version of it, on the web. Aside from Emscripten this will require some other tools, and probably a lot of hard work, so I can't say when I expect this to be done. Also I am working on it in my spare time, so that will vary depending on other stuff I'm doing. But now that Emscripten is in good enough shape to start using, the fun part can begin.
Side note: I'll post updates on this blog regarding using Emscripten for porting Syntensity to the web. I'll probably post stuff about Emscripten itself, that isn't related just to Syntensity, on my more general blog, here.
Saturday, August 14, 2010
It looks like the Syntensity codebase (and community) is going in two directions:
- A few community members (quaker, BiosElement) have started CubeCreate, a fork of Syntensity that is not afraid of breaking compatibility with Sauerbraten, in that they will rewrite Sauer code and add major new features. It definitely looks very interesting and they are putting a lot of effort into it. For more details, visit their IRC channel (#cubecreate on FreeNode), or forums.