tag:blogger.com,1999:blog-5248616490907735528.post7493676187923866801..comments2023-03-20T05:36:55.114-07:00Comments on Scriptensity: Bullet Physicskripkenhttp://www.blogger.com/profile/06468064783634443137noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5248616490907735528.post-66339330496116279682011-05-27T05:50:42.554-07:002011-05-27T05:50:42.554-07:00I would love to see this upstreamed to sauerbraten...I would love to see this upstreamed to sauerbraten, but I doubt that the sauer-devs are likely to accept the patches. Having a superficial look at the source, it seems to me that there is a lot of data-conversion to transform sauers octree-data to bullets mesh-data, what undergoes the whole idea of sauerbraten to be as memory-efficient as possilble. So the solution to me it seems is to heavily modify the bullet-engine to cope with octree-data... would love to hear about your opinions on this.<br /><br />Regards <br />Berndbrndnbghttps://www.blogger.com/profile/05464559560387048161noreply@blogger.comtag:blogger.com,1999:blog-5248616490907735528.post-58371305281945374372010-02-18T14:57:19.056-08:002010-02-18T14:57:19.056-08:00Charlie: According to kripken on IRC, the player w...Charlie: According to kripken on IRC, the player was just a quick hacked on ball for testing purposes. He's working on actual player physics. ^_^Anonymoushttps://www.blogger.com/profile/02330993192948064834noreply@blogger.comtag:blogger.com,1999:blog-5248616490907735528.post-14483968846913881382010-02-15T10:36:16.759-08:002010-02-15T10:36:16.759-08:00It's great to see new things getting integrate...It's great to see new things getting integrated into the innovative Sauerbraten platform. Hopefully you'll figure out soon enough how to stop the new physics making the player ice skate.Charliehttps://www.blogger.com/profile/15870347109977095420noreply@blogger.com