- It's hard to get maps with commercial-friendly licenses (like CC-BY-SA), which is a requirement for inclusion in the Intensity Engine. There are two main issues here: That some mappers don't want to release their work under such a license, and that many or all existing maps use textures and models that have limiting licensing.
- A typical chicken-and-egg problem: Release a stable 1.0, and people might start mapping with it, but to release a stable 1.0 we need some maps.
So instead of releasing version 1.0, I have meanwhile partially lifted the feature freeze on the Intensity Engine, and the current version is now 0.9.6. Changes include:
- New master server, written from scratch using Django and CherryPy. The old minimaster and asset servers are deprecated (asset storage is now a component in the master server)
- JPEG 2000 support, for significantly smaller downloads (at the cost of decompression delays after downloading)
- Copy-paste of entities when mapping
- Component and signal system for the client and server
- Plugin system for the JavaScript API, and several example plugins (projectiles, etc.)
- Allow custom animations (up to 128) per model
- Enable the Cube 2 ragdoll system
- Config file autogenerator and converter (from Cube 2 configs)
- Improved textures for water, lava, etc.
- Various bug fixes
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