A few more details about the demo appear on that page. Other details about the 0.2 release are in the changelog.
After successfully compiling the CubeScript engine (which was mainly to see if Emscripten could do it - fixed a lot of bugs on the way), I think most C/C++ stuff should work (but there are probably a lot of minor corner cases left). The next steps are something like this:
- Version 0.3: Optimize the compiler for speed. Right now compiling CubeScript, about 2,500 lines of code, takes a minute on my (slow) laptop. The goal is to compile large projects, so this needs to be much faster.
- Version 0.4: Optimize the generated code for speed. Some radical solutions for making it faster are possible, but might take a lot of time, so maybe post-1.0. But some straightforward optimizations should be done in the near future.