The demo is known to work on Firefox and Safari. It works, but slowly, on Opera. I can't get it to run properly in Chrome due to a problem with V8. I have no idea if it runs on IE9, since I don't have a Windows machine, but since IE9 has a fast JS engine and supports canvas, it should (please let me know if you try it there). Edit: Here's a screencast of the demo running on Firefox Nightly if you can't run it yourself.
Highlights of Emscripten 1.2:
- Many improvements to Emscripten's implementation of the SDL API in JavaScript, including support for color palettes (Doom uses a 256-color palette), input events (we translate normal web keyboard events into their SDL forms), and audio (for now, just using the Mozilla Audio Data API - it's the most straightforward API at this point. Patches are welcome for other ones).
- Many improvements to the CHECK_* and CORRECT_* options, which are very important for generating optimized code using Emscripten. In particular, there is a new AUTO_OPTIMIZE option which will output a summary of which checks ran how any times, and how many of those checks failed, giving you a picture of which lines are important to be optimized, and which can be.
- Some additional experimental work is ongoing about supporting OpenGL in WebGL. I don't know either OpenGL or WebGL very well, I'm learning as I go, and I'm not sure how feasible this project is. If you can help here, please do!
- Various bug fixes. Thanks to all the people that submitted bug reports. In addition compiling Doom uncovered a few small bugs, for example we were not doing bit shifts on 64-bit integers properly.